


I have literaly tens of projects (ignore my game projects, just look at asset-store asset development: Unity requires us to have typically 10 copies of every project if you're maintaining an asset) and it makes my life actively harder every time I have to open something through the hub. If you try, the application quits itself (!) and force-opens the Hub. Literally: can't run the editor standalone. PS: Last year we were at a giant game jam, and a Unity representative was like "Just for you, you can now download these awesome AAA asset packs (which had compilation errors) FOR FREE, put by Unity on the asset store and normally cost so much AAA moneys!" Except nobody could download any assets on campus ❤Į.g. I "understand" that you want to be able to track us as orwellianly as possible (just on the unity download page there's facebook's shadowprofile evercookie, eloqua, and hotjar, in addition to google analytics (-which should be enough)), but hey at least still provide the damn service!

And this is in a western 1st world country. In addition to classes involving unity, there are game jams with 1000+ participants from all over, where they have to go home to download unity or just to log in. But Unity, why doesn't it work through VPNs? Many people have no choice but to be on networks on a VPN.Īt 2 of my universities no students can download the Unity Hub or Unity or dl anything through the unity hub, OR EVEN LOG INTO UNITY, because it won't work if you're (or your uni is / must be) on a VPN. UnityHub is an always on always online (or often online (every time you're deauthenticated, download an asset, switch editors etc)) service that monitors where you are and god knows what about what you're running, never closing itself. I hope to hear from all of you and I'll be happy to respond to any questions, comments or concerns. We try to be as receptive as possible to the community so don't hesitate to report issues or post in the forums! As mentioned, please help us make the Hub a better application by giving feedback and letting us know what bothers you or what you would like to change. It doesn't mean your user experience needs to be bad though. Right now Unity can still be completely installed and opened by itself, but know that we are slowly moving away from this as the Hub matures. That way, when a new Unity version comes out, you don't need to re-download the same project/user/license management code all the time. We are trying to move as much code away from the Editor that isn't directly related to producing content with the engine.

That said we are not going back to the classic launcher within Unity. We try to accommodate most people's workflows without being in your way (too much).
